示例#1
0
    // Button select upon on NEUTRAL choice being selected
    public void ChooseNeutral()
    {
        // Play Button Click SFX
        FindObjectOfType <AudioManager>().Play("ButtonClick");

        // DISABLE stat increase text from transition in
        textNeutralResp.GetComponent <AlphaTransition>().canIncrease = false;
        textStatNeutral.GetComponent <AlphaTransition>().canIncrease = false;

        // Make the buttons disappear
        choices.GetComponent <CanvasGroup>().alpha = 0;

        chooseGood    = false;
        chooseBad     = false;
        chooseNeutral = true;

        // Increase player's health
        gm.TextStatNeutral();

        // Increase the player's ignorance
        gm.ignorance++;

        // Close Dialogue box
        StartCoroutine("CloseDialogue");

        // Open player dialogue;
        StartCoroutine(OpenPlayerDialogue());
    }