示例#1
0
    // Button select upon on GOOD choice being selected
    public void ChooseBad()
    {
        // Play Button Click SFX
        FindObjectOfType <AudioManager>().Play("ButtonClick");

        // DISABLE stat increase text from transition in
        textGoodResp.GetComponent <AlphaTransition>().canIncrease = false;
        textStatBad.GetComponent <AlphaTransition>().canIncrease  = false;

        // Make the buttons disappear
        choices.GetComponent <CanvasGroup>().alpha = 0;

        chooseNeutral = false;
        chooseGood    = false;
        chooseBad     = true;

        // Increase player's bullet damage
        gm.TextStatBad();

        // Increase the player's arrogance
        gm.arrogance++;

        // Close Dialogue box
        StartCoroutine("CloseDialogue");

        // Open player dialogue;
        StartCoroutine(OpenPlayerDialogue());
    }