/// <summary> /// Begins the game, letting it start its update loop /// </summary> /// <param name="shouldDoWorldSetup">Whether to create tanks and map objects</param> public void BeginGame(bool shouldDoWorldSetup = true) { if (HasStarted) { return; } if (!HasEnoughPlayersToStart) { return; } EventEngine.UnsafeDisableEvents(); HasStarted = true; Status = CurrentGameStatus.GameRunning; if (shouldDoWorldSetup) { //Create the player objects (server only) SetupGamePlayers(); //And load the map / create the map objects CreateMapObjects(); } Gamemode.StartGame(); EventEngine.UnsafeEnableEvents(); //And raise events EventEngine.RaiseGameStarted(); }