// Button select upon on NEUTRAL choice being selected public void ChooseNeutral() { // Play Button Click SFX FindObjectOfType <AudioManager>().Play("ButtonClick"); // DISABLE stat increase text from transition in textNeutralResp.GetComponent <AlphaTransition>().canIncrease = false; textStatNeutral.GetComponent <AlphaTransition>().canIncrease = false; // Make the buttons disappear choices.GetComponent <CanvasGroup>().alpha = 0; chooseGood = false; chooseBad = false; chooseNeutral = true; // Increase player's health gm.TextStatNeutral(); // Increase the player's ignorance gm.ignorance++; // Close Dialogue box StartCoroutine("CloseDialogue"); // Open player dialogue; StartCoroutine(OpenPlayerDialogue()); }