//Executer une commande public static void executeCommand(uint playerId, string[] command) { Command finalCommand = null; for (int i = 0; i < commands.Count; i++) { if (commands[i].name == command[0]) { finalCommand = commands[i]; } } if (finalCommand == null) { gamemode.SendClientMessage(playerId, errorColor, errorMessage); } else { finalCommand.OnCommandExecute(playerId, command); } }