private void Start() { gunHolderLeft = GameObject.Find("Weapon Holder Left").transform; gunHolderRight = GameObject.Find("Weapon Holder Right").transform; gdm = FindObjectOfType <GameDownManager>(); gm = FindObjectOfType <Gamemode>(); dm = FindObjectOfType <DialogueManager>(); ss = FindObjectOfType <ScreenShake>(); name = "Player"; rb = GetComponent <Rigidbody2D>(); sr = GetComponentInChildren <SpriteRenderer>(); gdm.playerDied = false; dm.choices.SetActive(false); gm.Reset(); // turn off loading text gm.loadingText.gameObject.SetActive(false); }