示例#1
0
        public MainGame(Tiler.GSM.GameStateStack gameStateStack) : base(gameStateStack)
        {
            GameView = new View(GameStateContext.Window.RenderWindow.GetView());

            var font = new SFML.Graphics.Font("data/saxmono.ttf");

            var window = new Tiler.GUI.Controls.Window()
            {
                Font     = font,
                Position = new Vector2i(100, 100),
                Size     = new Vector2i(300, 300)
            };

            window.InvalidateLayout(true);

            var button = new Tiler.GUI.Controls.Button()
            {
                Parent        = window,
                Font          = font,
                CharacterSize = 14,
                Text          = "Animate",
                FillColor     = new SFML.Graphics.Color(100, 100, 100),
                TextColor     = SFML.Graphics.Color.Black
            };

            button.SizeToParent();
            button.Click += (s, e) =>
            {
                if (window.Animating)
                {
                    return;
                }

                var anim = window.NewAnimation <Tiler.GUI.Animations.Move>();
                anim.Duration = 1;
                anim.Finish  += (s2, e2) => Console.WriteLine("Finished animating");

                if (window.Position == new Vector2i(200, 200))
                {
                    anim.EndPosition = new Vector2i(100, 100);
                }
                else
                {
                    anim.EndPosition = new Vector2i(200, 200);
                }

                anim.Animate();
            };

            Gamemode = new TestGamemode();
            Gamemode.RegisterTileTypes();

            using (var MapBmp = new Bitmap("data/map.png"))
            {
                World.Map = new Map(MapBmp.Width, MapBmp.Height);

                for (int Y = 0; Y < MapBmp.Height; Y++)
                {
                    for (int X = 0; X < MapBmp.Width; X++)
                    {
                        var MapPx = MapBmp.GetPixel(X, Y);
                        var Tile  = 0;

                        if (MapPx.R == 255 && MapPx.G == 255 && MapPx.B == 255 && MapPx.A == 255)
                        {
                            Tile = 1;
                        }
                        else if (MapPx.R == 0 && MapPx.G == 0 && MapPx.B == 0 && MapPx.A == 255)
                        {
                            Tile = 2;
                        }
                        else if (MapPx.R == 0 && MapPx.G == 255 && MapPx.B == 0 && MapPx.A == 255)
                        {
                            Tile = 3;
                        }

                        World.Map.SetTile(X, Y, Tile);
                    }
                }
            }

            World.Entities.Add(new PlayerSpawn(192, 192));

            Player = new Player();

            Gamemode.CreateTeams();
            Gamemode.PlayerInitialSpawn(Player);
            PlayerSpawn spawnPoint = Gamemode.PlayerSelectSpawn(Player);

            if (spawnPoint is null)
            {
                throw new Exception("No spawnpoint");
            }

            // Original
            //Player.Position = spawnPoint.Position;

            var Body = Player.GetComponent <Tiler.ECS.Components.PhysicsBody>().Value;

            Body.Position = spawnPoint.SpawnPosition;
            Player.GetComponent <Tiler.ECS.Components.PhysicsBody>().Value = Body;

            Gamemode.PlayerSpawn(Player);
        }