IEnumerator SetWin() { //Find gamemode script GameObject gamemode = GameObject.Find("Gamemode"); Gamemode gamemodeScript = gamemode.GetComponent <Gamemode>(); //Sets screen text gamemodeScript.winCondition = true; gamemodeScript.SetRoundEnd(); //Find Audio script GameObject audioControllerMain = GameObject.Find("AudioControllerMain"); AudioControllerMain audioControllerMainScript = audioControllerMain.GetComponent <AudioControllerMain>(); //Play correct path Audio audioControllerMainScript.pathCorrect.pitch = Random.Range(.9f, 1.1f); audioControllerMainScript.pathCorrect.Play(); yield return(new WaitForSeconds(0.1f)); //Enemy thinks of new wrong answer gamemodeScript.Think(); }