// Button select upon on GOOD choice being selected public void ChooseBad() { // Play Button Click SFX FindObjectOfType <AudioManager>().Play("ButtonClick"); // DISABLE stat increase text from transition in textGoodResp.GetComponent <AlphaTransition>().canIncrease = false; textStatBad.GetComponent <AlphaTransition>().canIncrease = false; // Make the buttons disappear choices.GetComponent <CanvasGroup>().alpha = 0; chooseNeutral = false; chooseGood = false; chooseBad = true; // Increase player's bullet damage gm.TextStatBad(); // Increase the player's arrogance gm.arrogance++; // Close Dialogue box StartCoroutine("CloseDialogue"); // Open player dialogue; StartCoroutine(OpenPlayerDialogue()); }