public void ExecVoiceOfVigor(Character player, List <Character> target_list) { for (int ii = 0; ii < target_list.Count; ii++) { target_list[ii].objBuffPanel.AddBuff(prefab_Buff, Fix.VOICE_OF_VIGOR, SecondaryLogic.VoiceOfVigor_Turn(player), SecondaryLogic.VoiceOfVigor(player), 0); StartAnimation(target_list[ii].objGroup.gameObject, Fix.VOICE_OF_VIGOR, Fix.COLOR_NORMAL); ExecLifeGain(target_list[ii], (target_list[ii].MaxLife / 10.0f)); } }