private void ExecVenomSlash(Character player, Character target, CriticalType critical) { Debug.Log(MethodBase.GetCurrentMethod()); bool success = ExecNormalAttack(player, target, SecondaryLogic.VenomSlash(player), critical); if (success) { target.objBuffPanel.AddBuff(prefab_Buff, Fix.EFFECT_POISON, SecondaryLogic.VenomSlash_Turn(player), SecondaryLogic.VenomSlash_2(player), 0); StartAnimation(target.objGroup.gameObject, Fix.EFFECT_POISON, Fix.COLOR_NORMAL); } }