private void ExecSpiritualRest(Character player, Character target) { Debug.Log(MethodBase.GetCurrentMethod()); if (target.IsStun) { target.RemoveStun(); StartAnimation(target.objGroup.gameObject, Fix.EFFECT_REMOVE_STUN, Fix.COLOR_NORMAL); } target.objBuffPanel.AddBuff(prefab_Buff, Fix.BUFF_RESIST_STUN, SecondaryLogic.SpiritualRest_Turn(player), 0, 0); StartAnimation(target.objGroup.gameObject, Fix.BUFF_RESIST_STUN, Fix.COLOR_NORMAL); }