public void ExecIrregularStep(Character player, Character target) { this.NowIrregularStepPlayer = player; this.NowIrregularStepTarget = target; this.NowIrregularStepCounter = SecondaryLogic.IrregularStep_GaugeStep(player) * BATTLE_GAUGE_WITDH; this.NowIrregularStepMode = true; }