public void ExecEyeOfTheTruth(Character player, Character target) { player.objBuffPanel.AddBuff(prefab_Buff, Fix.EYE_OF_THE_TRUTH, SecondaryLogic.EyeOfTheTruth_Turn(player), SecondaryLogic.EyeOfTheTruth(player), 0); StartAnimation(target.objGroup.gameObject, Fix.EYE_OF_THE_TRUTH, Fix.COLOR_NORMAL); }