private void ExecIceNeedle(Character player, Character target, CriticalType critical) { Debug.Log(MethodBase.GetCurrentMethod()); bool success = ExecMagicAttack(player, target, SecondaryLogic.IceNeedle(player), Fix.DamageSource.Ice, critical); if (success) { target.objBuffPanel.AddBuff(prefab_Buff, Fix.ICE_NEEDLE, SecondaryLogic.IceNeedle_Turn(player), SecondaryLogic.IceNeedle_Value(player), 0); StartAnimation(target.objGroup.gameObject, Fix.ICE_NEEDLE, Fix.COLOR_NORMAL); } }