private void ExecHeartOfLife(Character player, Character target) { Debug.Log(MethodBase.GetCurrentMethod()); target.objBuffPanel.AddBuff(prefab_Buff, Fix.HEART_OF_LIFE, SecondaryLogic.HeartOfLife_Turn(player), PrimaryLogic.MagicAttack(player, PrimaryLogic.ValueType.Random), 0); StartAnimation(target.objGroup.gameObject, Fix.HEART_OF_LIFE, Fix.COLOR_NORMAL); }