private void ExecHunterShot(Character player, Character target, CriticalType critical) { Debug.Log(MethodBase.GetCurrentMethod()); bool success = ExecNormalAttack(player, target, SecondaryLogic.HunterShot(player), critical); if (success) { target.objBuffPanel.AddBuff(prefab_Buff, Fix.HUNTER_SHOT, SecondaryLogic.HunterShot_Turn(player), SecondaryLogic.HunterShot_Value(player), 0); StartAnimation(target.objGroup.gameObject, Fix.HUNTER_SHOT, Fix.COLOR_NORMAL); } }