public void ExecConcussiveHit(Character player, Character target, CriticalType critical) { bool success = ExecNormalAttack(player, target, SecondaryLogic.ConcussiveHit(player), critical); if (success) { ExecBuffPhysicalDown(player, target, SecondaryLogic.ConcussiveHit_Turn(player), SecondaryLogic.ConcussiveHit(player)); } }