private void ExecStanceOfTheGuard(Character player, Character target) { Debug.Log(MethodBase.GetCurrentMethod()); target.objBuffPanel.AddBuff(prefab_Buff, Fix.STANCE_OF_THE_GUARD, SecondaryLogic.StanceOfTheGuard_Turn(player), SecondaryLogic.StanceOfTheGuard(player), 0); StartAnimation(target.objGroup.gameObject, Fix.STANCE_OF_THE_GUARD, Fix.COLOR_NORMAL); }