コード例 #1
0
ファイル: MapDataPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt16(ItemID);
     stream.WriteInt16(Metadata);
     stream.WriteUInt8((byte)Data.Length);
     stream.WriteUInt8Array(Data);
 }
コード例 #2
0
ファイル: MapDataPacket.cs プロジェクト: jdc20181/OpenCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt16(ItemID);
     stream.WriteInt16(Metadata);
     stream.WriteUInt8((byte)Data.Length);
     stream.WriteUInt8Array(Data);
 }
コード例 #3
0
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt16(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)(Width - 1));
     stream.WriteInt8((sbyte)(Height - 1));
     stream.WriteInt8((sbyte)(Depth - 1));
     stream.WriteInt32(CompressedData.Length);
     stream.WriteUInt8Array(CompressedData);
 }
コード例 #4
0
ファイル: ChunkDataPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt16(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)(Width - 1));
     stream.WriteInt8((sbyte)(Height - 1));
     stream.WriteInt8((sbyte)(Depth - 1));
     stream.WriteInt32(CompressedData.Length);
     stream.WriteUInt8Array(CompressedData);
 }
コード例 #5
0
ファイル: MetadataSlot.cs プロジェクト: Zoxive/TrueCraft
 public override void WriteTo(IMinecraftStream stream, byte index)
 {
     stream.WriteUInt8(GetKey(index));
     stream.WriteInt16(Value.ID);
     if (Value.ID != -1)
     {
         stream.WriteInt8(Value.Count);
         stream.WriteInt16(Value.Metadata);
         if (Value.Nbt != null)
         {
             var file = new NbtFile(Value.Nbt);
             var data = file.SaveToBuffer(NbtCompression.GZip);
             stream.WriteInt16((short)data.Length);
             stream.WriteUInt8Array(data);
         }
         else
             stream.WriteInt16(-1);
     }
 }
コード例 #6
0
ファイル: ItemStack.cs プロジェクト: jdc20181/OpenCraft
        /// <summary>
        /// Writes this item stack to a Minecraft stream.
        /// </summary>
        /// <param name="stream">The stream to write to.</param>
        public void WriteTo(IMinecraftStream stream)
        {
            stream.WriteInt16(ID);
            if (Empty)
            {
                return;
            }
            stream.WriteInt8(Count);
            stream.WriteInt16(Metadata);
            if (Nbt == null)
            {
                stream.WriteInt16(-1);
                return;
            }
            var mStream = new MemoryStream();
            var file    = new NbtFile(Nbt);

            file.SaveToStream(mStream, NbtCompression.GZip);
            stream.WriteInt16((short)mStream.Position);
            stream.WriteUInt8Array(mStream.GetBuffer());
        }
コード例 #7
0
 public override void WriteTo(IMinecraftStream stream, byte index)
 {
     stream.WriteUInt8(GetKey(index));
     stream.WriteInt16(Value.ID);
     if (Value.ID != -1)
     {
         stream.WriteInt8(Value.Count);
         stream.WriteInt16(Value.Metadata);
         if (Value.Nbt != null)
         {
             var file = new NbtFile(Value.Nbt);
             var data = file.SaveToBuffer(NbtCompression.GZip);
             stream.WriteInt16((short)data.Length);
             stream.WriteUInt8Array(data);
         }
         else
         {
             stream.WriteInt16(-1);
         }
     }
 }