コード例 #1
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 public override void ToStream(IMinecraftStream stream, byte index)
 {
     stream.WriteByte(GetKey(index));
     stream.WriteInt(Coordinates.X);
     stream.WriteInt(Coordinates.Y);
     stream.WriteInt(Coordinates.Z);
 }
コード例 #2
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 public override void ToStream(IMinecraftStream stream, byte index)
 {
     stream.WriteByte(GetKey(index));
     stream.WriteInt(Coordinates.X);
     stream.WriteInt(Coordinates.Y);
     stream.WriteInt(Coordinates.Z);
 }
コード例 #3
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(EntityID);
            stream.WriteInt(VehicleID);
            stream.WriteBoolean(Leash);
            stream.Purge();

            return this;
        }
コード例 #4
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(EntityID);
            stream.WriteInt(VehicleID);
            stream.WriteBoolean(Leash);
            stream.Purge();

            return(this);
        }
コード例 #5
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt((int)EffectID);
            Location.ToStreamLong(stream);
            stream.WriteInt(Data);
            stream.WriteBoolean(DisableRelativeVolume);
            stream.Purge();

            return(this);
        }
コード例 #6
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        public void ToStream(IMinecraftStream stream)
        {
            stream.WriteVarInt(Count);

            foreach (var entry in _entries)
            {
                stream.WriteInt(entry.Coordinates.X);
                stream.WriteInt(entry.Coordinates.Z);
                stream.WriteUShort(entry.PrimaryBitMap);
            }
        }
コード例 #7
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt((int) EffectID);
            Location.ToStreamLong(stream);
            stream.WriteInt(Data);
            stream.WriteBoolean(DisableRelativeVolume);
            stream.Purge();

            return this;
        }
コード例 #8
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteString(Username);
            stream.WriteInt(Protocol1);
            stream.WriteInt(Protocol2);
            stream.WriteInt(ClientID);
            stream.WriteString(RealmsData);
            stream.Purge();

            return this;
        }
コード例 #9
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteString(Username);
            stream.WriteInt(Protocol1);
            stream.WriteInt(Protocol2);
            stream.WriteInt(ClientID);
            stream.WriteString(RealmsData);
            stream.Purge();

            return(this);
        }
コード例 #10
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(LevelSeed);
            stream.WriteInt(Unknown);
            stream.WriteInt(Gamemode);
            stream.WriteInt(EntityID);
            stream.WriteFloat(X);
            stream.WriteFloat(Y);
            stream.WriteFloat(Z);
            stream.Purge();

            return this;
        }
コード例 #11
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(LevelSeed);
            stream.WriteInt(Unknown);
            stream.WriteInt(Gamemode);
            stream.WriteInt(EntityID);
            stream.WriteFloat(X);
            stream.WriteFloat(Y);
            stream.WriteFloat(Z);
            stream.Purge();

            return(this);
        }
コード例 #12
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt((int)ParticleID);
            stream.WriteBoolean(LongDistance);
            stream.WriteFloat(X);
            stream.WriteFloat(Y);
            stream.WriteFloat(Z);
            stream.WriteFloat(OffsetX);
            stream.WriteFloat(OffsetY);
            stream.WriteFloat(OffsetZ);
            stream.WriteFloat(ParticleData);
            stream.WriteInt(NumberOfParticles);
            stream.WriteVarIntArray(Data);

            return(this);
        }
コード例 #13
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(Time);
            stream.Purge();

            return this;
        }
コード例 #14
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt((int) ParticleID);
            stream.WriteBoolean(LongDistance);
            stream.WriteFloat(X);
            stream.WriteFloat(Y);
            stream.WriteFloat(Z);
            stream.WriteFloat(OffsetX);
            stream.WriteFloat(OffsetY);
            stream.WriteFloat(OffsetZ);
            stream.WriteFloat(ParticleData);
            stream.WriteInt(NumberOfParticles);
            stream.WriteVarIntArray(Data);

            return this;
        }
コード例 #15
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(Time);
            stream.Purge();

            return(this);
        }
コード例 #16
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteString(ExtName);
            stream.WriteInt(Version);
            stream.Purge();

            return(this);
        }
コード例 #17
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(EntityID);
            stream.WriteSByte((sbyte) Status);
            stream.Purge();

            return this;
        }
コード例 #18
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(EntityID);
            stream.WriteSByte((sbyte)Status);
            stream.Purge();

            return(this);
        }
コード例 #19
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteString(Title);
            Location.ToStreamLong(stream);
            stream.WriteInt(Direction);
            stream.Purge();

            return this;
        }
コード例 #20
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteString(Title);
            Location.ToStreamLong(stream);
            stream.WriteInt(Direction);
            stream.Purge();

            return(this);
        }
コード例 #21
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt((int)Dimension);
            stream.WriteByte((byte)Difficulty);
            stream.WriteByte((byte)GameMode);
            stream.WriteString(LevelType);
            stream.Purge();

            return(this);
        }
コード例 #22
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt((int) Dimension);
            stream.WriteByte((byte) Difficulty);
            stream.WriteByte((byte) GameMode);
            stream.WriteString(LevelType);
            stream.Purge();

            return this;
        }
コード例 #23
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteString(Label);
            stream.WriteString(Action);
            stream.WriteInt(KeyCode);
            stream.WriteByte((byte) KeyMods);
            stream.Purge();

            return this;
        }
コード例 #24
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteString(Label);
            stream.WriteString(Action);
            stream.WriteInt(KeyCode);
            stream.WriteByte((byte)KeyMods);
            stream.Purge();

            return(this);
        }
コード例 #25
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte(WindowID);
            stream.WriteString(InventoryType);
            stream.WriteString(WindowTitle);
            stream.WriteByte(NumberOfSlots);
            if (InventoryType == "EntityHorse")
                stream.WriteInt(EntityID.GetValueOrDefault());
            stream.Purge();

            return this;
        }
コード例 #26
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(EntityID);
            stream.WriteVarInt((byte)GameMode);
            stream.WriteSByte((sbyte)Dimension);
            stream.WriteVarInt((byte)Difficulty);
            stream.WriteByte(MaxPlayers);
            stream.WriteString(LevelType);
            stream.WriteBoolean(ReducedDebugInfo);
            stream.Purge();

            return(this);
        }
コード例 #27
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(EntityID);
            stream.WriteVarInt((byte) GameMode);
            stream.WriteSByte((sbyte) Dimension);
            stream.WriteVarInt((byte) Difficulty);
            stream.WriteByte(MaxPlayers);
            stream.WriteString(LevelType);
            stream.WriteBoolean(ReducedDebugInfo);
            stream.Purge();

            return this;
        }
コード例 #28
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteString(ScoreName);
            stream.WriteBoolean(RemoveItem);
            if (!RemoveItem)
            {
                stream.WriteString(ObjectiveName);
                stream.WriteInt(Value.Value);
            }
            stream.Purge();

            return(this);
        }
コード例 #29
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteString(ScoreName);
            stream.WriteBoolean(RemoveItem);
            if (!RemoveItem)
            {
                stream.WriteString(ObjectiveName);
                stream.WriteInt(Value.Value);
            }
            stream.Purge();

            return this;
        }
コード例 #30
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte(WindowID);
            stream.WriteString(InventoryType);
            stream.WriteString(WindowTitle);
            stream.WriteByte(NumberOfSlots);
            if (InventoryType == "EntityHorse")
            {
                stream.WriteInt(EntityID.GetValueOrDefault());
            }
            stream.Purge();

            return(this);
        }
コード例 #31
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteFloat(X);
            stream.WriteFloat(Y);
            stream.WriteFloat(Z);
            stream.WriteFloat(Radius);
            stream.WriteInt(RecordCount);
            stream.WriteByteArray(Records);
            stream.WriteFloat(PlayerMotionX);
            stream.WriteFloat(PlayerMotionY);
            stream.WriteFloat(PlayerMotionZ);
            stream.Purge();

            return this;
        }
コード例 #32
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteFloat(X);
            stream.WriteFloat(Y);
            stream.WriteFloat(Z);
            stream.WriteFloat(Radius);
            stream.WriteInt(RecordCount);
            stream.WriteByteArray(Records);
            stream.WriteFloat(PlayerMotionX);
            stream.WriteFloat(PlayerMotionY);
            stream.WriteFloat(PlayerMotionZ);
            stream.Purge();

            return(this);
        }
コード例 #33
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        public void ToStream(ref IMinecraftStream stream)
        {
            stream.WriteInt(Count);

            foreach (var entry in _entries)
            {
                stream.WriteString(entry.Key);
                stream.WriteDouble(entry.Value);

                stream.WriteShort((short)entry.Modifiers.Length);
                foreach (var modifiers in entry.Modifiers)
                {
                    stream.WriteBigInteger(modifiers.UUID);
                    stream.WriteDouble(modifiers.Amount);
                    stream.WriteSByte(modifiers.Operation);
                }
            }
        }
コード例 #34
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ファイル: Vector3.cs プロジェクト: beppe9000/MineLib.Network
 // TODO: Check that
 public void ToStreamIntFixedPoint(IMinecraftStream stream)
 {
     stream.WriteInt((int)X * 32);
     stream.WriteInt((int)Y * 32);
     stream.WriteInt((int)Z * 32);
 }
コード例 #35
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 public void ToStream(ref IMinecraftStream stream)
 {
     stream.WriteVarInt(Duration);
     stream.WriteInt(EntityID);
 }
コード例 #36
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 public void ToStream(ref IMinecraftStream stream)
 {
     stream.WriteVarInt(PlayerID);
     stream.WriteInt(EntityID);
     stream.WriteString(Message);
 }
コード例 #37
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 public override void ToStream(IMinecraftStream stream, byte index)
 {
     stream.WriteByte(GetKey(index));
     stream.WriteInt(Value);
 }
コード例 #38
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 public void ToStream(ref IMinecraftStream stream)
 {
     stream.WriteInt(FadeIn);
     stream.WriteInt(Stay);
     stream.WriteInt(FadeOut);
 }
コード例 #39
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 public void ToStream(ref IMinecraftStream stream)
 {
     stream.WriteVarInt(PlayerID);
     stream.WriteInt(EntityID);
     stream.WriteString(Message);
 }
コード例 #40
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 public void ToStream(ref IMinecraftStream stream)
 {
     stream.WriteVarInt(Duration);
     stream.WriteInt(EntityID);
 }
コード例 #41
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 public override void ToStream(IMinecraftStream stream, byte index)
 {
     stream.WriteByte(GetKey(index));
     stream.WriteInt(Value);
 }
コード例 #42
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 public void ToStream(ref IMinecraftStream stream)
 {
     stream.WriteInt(FadeIn);
     stream.WriteInt(Stay);
     stream.WriteInt(FadeOut);
 }
コード例 #43
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 public void ToStreamInt(IMinecraftStream stream)
 {
     stream.WriteInt(X);
     stream.WriteInt(Z);
 }