コード例 #1
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteSByte(Yaw);
            stream.WriteSByte(Pitch);
            stream.WriteBoolean(OnGround);
            stream.Purge();

            return this;
        }
コード例 #2
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteSByte(Yaw);
            stream.WriteSByte(Pitch);
            stream.WriteBoolean(OnGround);
            stream.Purge();

            return(this);
        }
コード例 #3
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            DeltaVector3.ToStreamSByteFixedPoint(stream);
            stream.WriteSByte(Yaw);
            stream.WriteSByte(Pitch);
            stream.WriteBoolean(OnGround);
            stream.Purge();

            return(this);
        }
コード例 #4
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            DeltaVector3.ToStreamSByteFixedPoint(stream);
            stream.WriteSByte(Yaw);
            stream.WriteSByte(Pitch);
            stream.WriteBoolean(OnGround);
            stream.Purge();

            return this;
        }
コード例 #5
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteSByte((sbyte)EffectID);
            stream.WriteSByte(Amplifier);
            stream.WriteVarInt(Duration);
            stream.WriteBoolean(HideParticles);
            stream.Purge();

            return(this);
        }
コード例 #6
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteSByte((sbyte) EffectID);
            stream.WriteSByte(Amplifier);
            stream.WriteVarInt(Duration);
            stream.WriteBoolean(HideParticles);
            stream.Purge();

            return this;
        }
コード例 #7
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteBigInteger(PlayerUUID);
            Vector3.ToStreamIntFixedPoint(stream);
            stream.WriteSByte(Yaw);
            stream.WriteSByte(Pitch);
            stream.WriteShort(CurrentItem);
            EntityMetadata.ToStream(stream);
            stream.Purge();

            return this;
        }
コード例 #8
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteBigInteger(PlayerUUID);
            Vector3.ToStreamIntFixedPoint(stream);
            stream.WriteSByte(Yaw);
            stream.WriteSByte(Pitch);
            stream.WriteShort(CurrentItem);
            EntityMetadata.ToStream(stream);
            stream.Purge();

            return(this);
        }
コード例 #9
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteByte((byte) Type);
            Vector3.ToStreamIntFixedPoint(stream);
            stream.WriteSByte(Yaw);
            stream.WriteSByte(Pitch);
            stream.WriteSByte(HeadPitch);
            stream.WriteShort(VelocityX);
            stream.WriteShort(VelocityY);
            stream.WriteShort(VelocityZ);
            EntityMetadata.ToStream(stream);
            stream.Purge();

            return this;
        }
コード例 #10
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteByte((byte)Type);
            Vector3.ToStreamIntFixedPoint(stream);
            stream.WriteSByte(Yaw);
            stream.WriteSByte(Pitch);
            stream.WriteSByte(HeadPitch);
            stream.WriteShort(VelocityX);
            stream.WriteShort(VelocityY);
            stream.WriteShort(VelocityZ);
            EntityMetadata.ToStream(stream);
            stream.Purge();

            return(this);
        }
コード例 #11
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteSByte(PlayerID);
            stream.Purge();

            return(this);
        }
コード例 #12
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteSByte(Slot);
            stream.Purge();

            return(this);
        }
コード例 #13
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteSByte(Slot);
            stream.Purge();

            return this;
        }
コード例 #14
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteSByte(PlayerID);
            ChangeLocation.ToStreamSByte(stream);
            stream.Purge();

            return(this);
        }
コード例 #15
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteSByte((sbyte)Position);
            stream.WriteString(ScoreName);
            stream.Purge();

            return(this);
        }
コード例 #16
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(EntityID);
            stream.WriteSByte((sbyte) Status);
            stream.Purge();

            return this;
        }
コード例 #17
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteSByte((sbyte) Position);
            stream.WriteString(ScoreName);
            stream.Purge();

            return this;
        }
コード例 #18
0
ファイル: Message.cs プロジェクト: beppe9000/MineLib.Network
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteSByte(PlayerID);
            stream.WriteString(Message);
            stream.Purge();

            return this;
        }
コード例 #19
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteSByte((sbyte)EffectID);
            stream.Purge();

            return(this);
        }
コード例 #20
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteSByte(HeadYaw);
            stream.Purge();

            return this;
        }
コード例 #21
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteSByte(Type);
            Vector3.ToStreamIntFixedPoint(stream);
            stream.Purge();

            return(this);
        }
コード例 #22
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteSByte(WindowId);
            stream.WriteShort(Slot);
            SlotData.ToStream(stream);
            stream.Purge();

            return(this);
        }
コード例 #23
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteSByte(Flags);
            stream.WriteFloat(FlyingSpeed);
            stream.WriteFloat(WalkingSpeed);
            stream.Purge();

            return this;
        }
コード例 #24
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteSByte(PlayerID);
            stream.WriteByte(Yaw);
            stream.WriteByte(Pitch);
            stream.Purge();

            return this;
        }
コード例 #25
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(ItemDamage);
            stream.WriteSByte(Scale);
            IconList.ToStream(stream);
            stream.WriteSByte(Columns);
            if (Columns > 0)
            {
                stream.WriteSByte(Rows);
                stream.WriteSByte(X);
                stream.WriteSByte(Y);
                stream.WriteVarInt(Data.Length);
                stream.WriteByteArray(Data);
            }
            stream.Purge();

            return this;
        }
コード例 #26
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteSByte(Flags);
            stream.WriteFloat(FlyingSpeed);
            stream.WriteFloat(WalkingSpeed);
            stream.Purge();

            return(this);
        }
コード例 #27
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            Location.ToStreamLong(stream);
            stream.WriteSByte(DestroyStage);
            stream.Purge();

            return(this);
        }
コード例 #28
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteSByte(Type);
            Vector3.ToStreamIntFixedPoint(stream);
            stream.Purge();

            return this;
        }
コード例 #29
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteSByte(WindowId);
            stream.WriteShort(Slot);
            SlotData.ToStream(stream);
            stream.Purge();

            return this;
        }
コード例 #30
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            Location.ToStreamLong(stream);
            stream.WriteSByte(DestroyStage);
            stream.Purge();

            return this;
        }
コード例 #31
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(ItemDamage);
            stream.WriteSByte(Scale);
            IconList.ToStream(stream);
            stream.WriteSByte(Columns);
            if (Columns > 0)
            {
                stream.WriteSByte(Rows);
                stream.WriteSByte(X);
                stream.WriteSByte(Y);
                stream.WriteVarInt(Data.Length);
                stream.WriteByteArray(Data);
            }
            stream.Purge();

            return(this);
        }
コード例 #32
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteString(ObjectiveName);
            stream.WriteSByte(Mode);
            stream.WriteString(ObjectiveValue);
            stream.WriteString(Type);
            stream.Purge();

            return(this);
        }
コード例 #33
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteSByte(PlayerID);
            Coordinates.ToStreamShort(stream);
            stream.WriteByte(Yaw);
            stream.WriteByte(Pitch);
            stream.Purge();

            return(this);
        }
コード例 #34
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            Vector3.ToStreamDouble(stream);
            stream.WriteFloat(Yaw);
            stream.WriteFloat(Pitch);
            stream.WriteSByte((sbyte) Flags);
            stream.Purge();

            return this;
        }
コード例 #35
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            Vector3.ToStreamDouble(stream);
            stream.WriteFloat(Yaw);
            stream.WriteFloat(Pitch);
            stream.WriteSByte((sbyte)Flags);
            stream.Purge();

            return(this);
        }
コード例 #36
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteString(ObjectiveName);
            stream.WriteSByte(Mode);
            stream.WriteString(ObjectiveValue);
            stream.WriteString(Type);
            stream.Purge();

            return this;
        }
コード例 #37
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteSByte(PlayerID);
            Coordinates.ToStreamShort(stream);
            stream.WriteByte(Yaw);
            stream.WriteByte(Pitch);
            stream.Purge();

            return this;
        }
コード例 #38
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(EntityID);
            stream.WriteVarInt((byte)GameMode);
            stream.WriteSByte((sbyte)Dimension);
            stream.WriteVarInt((byte)Difficulty);
            stream.WriteByte(MaxPlayers);
            stream.WriteString(LevelType);
            stream.WriteBoolean(ReducedDebugInfo);
            stream.Purge();

            return(this);
        }
コード例 #39
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(EntityID);
            stream.WriteVarInt((byte) GameMode);
            stream.WriteSByte((sbyte) Dimension);
            stream.WriteVarInt((byte) Difficulty);
            stream.WriteByte(MaxPlayers);
            stream.WriteString(LevelType);
            stream.WriteBoolean(ReducedDebugInfo);
            stream.Purge();

            return this;
        }
コード例 #40
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        public void ToStream(ref IMinecraftStream stream)
        {
            stream.WriteInt(Count);

            foreach (var entry in _entries)
            {
                stream.WriteString(entry.Key);
                stream.WriteDouble(entry.Value);

                stream.WriteShort((short)entry.Modifiers.Length);
                foreach (var modifiers in entry.Modifiers)
                {
                    stream.WriteBigInteger(modifiers.UUID);
                    stream.WriteDouble(modifiers.Amount);
                    stream.WriteSByte(modifiers.Operation);
                }
            }
        }
コード例 #41
0
ファイル: Vector3.cs プロジェクト: beppe9000/MineLib.Network
 // TODO: Check that
 public void ToStreamSByteFixedPoint(IMinecraftStream stream)
 {
     stream.WriteSByte((sbyte)(X * 32));
     stream.WriteSByte((sbyte)(Y * 32));
     stream.WriteSByte((sbyte)(Z * 32));
 }
コード例 #42
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 public void ToStreamSByte(IMinecraftStream stream)
 {
     stream.WriteSByte((sbyte)X);
     stream.WriteSByte((sbyte)Y);
     stream.WriteSByte((sbyte)Z);
 }