コード例 #1
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt16(XVelocity);
     stream.WriteInt16(YVelocity);
     stream.WriteInt16(ZVelocity);
 }
コード例 #2
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt16(Slot);
     stream.WriteInt16(ItemID);
     stream.WriteInt16(Metadata);
 }
コード例 #3
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ファイル: MapDataPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt16(ItemID);
     stream.WriteInt16(Metadata);
     stream.WriteUInt8((byte)Data.Length);
     stream.WriteUInt8Array(Data);
 }
コード例 #4
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt16(Slot);
     stream.WriteInt16(ItemID);
     stream.WriteInt16(Metadata);
 }
コード例 #5
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ファイル: MapDataPacket.cs プロジェクト: jdc20181/OpenCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt16(ItemID);
     stream.WriteInt16(Metadata);
     stream.WriteUInt8((byte)Data.Length);
     stream.WriteUInt8Array(Data);
 }
コード例 #6
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt16(XVelocity);
     stream.WriteInt16(YVelocity);
     stream.WriteInt16(ZVelocity);
 }
コード例 #7
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16(SlotIndex);
     stream.WriteInt16(ItemID);
     if (ItemID != -1)
     {
         stream.WriteInt8(Count);
         stream.WriteInt16(Metadata);
     }
 }
コード例 #8
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ファイル: SpawnItemPacket.cs プロジェクト: jdc20181/OpenCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt16(ItemID);
     stream.WriteInt8(Count);
     stream.WriteInt16(Metadata);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
     stream.WriteInt8(Roll);
 }
コード例 #9
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ファイル: SpawnItemPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt16(ItemID);
     stream.WriteInt8(Count);
     stream.WriteInt16(Metadata);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
     stream.WriteInt8(Roll);
 }
コード例 #10
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)Face);
     stream.WriteInt16(ItemID);
     if (ItemID != -1)
     {
         stream.WriteInt8(Amount.Value);
         stream.WriteInt16(Metadata.Value);
     }
 }
コード例 #11
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)Face);
     stream.WriteInt16(ItemID);
     if (ItemID != -1)
     {
         stream.WriteInt8(Amount.Value);
         stream.WriteInt16(Metadata.Value);
     }
 }
コード例 #12
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16(SlotIndex);
     stream.WriteBoolean(RightClick);
     stream.WriteInt16(TransactionID);
     stream.WriteBoolean(Shift);
     stream.WriteInt16(ItemID);
     if (ItemID != -1)
     {
         stream.WriteInt8(Count);
         stream.WriteInt16(Metadata);
     }
 }
コード例 #13
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ファイル: WindowItemsPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16((short)Items.Length);
     for (int i = 0; i < Items.Length; i++)
     {
         stream.WriteInt16(Items[i].ID);
         if (!Items[i].Empty)
         {
             stream.WriteInt8(Items[i].Count);
             stream.WriteInt16(Items[i].Metadata);
         }
     }
 }
コード例 #14
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16((short)Items.Length);
     for (int i = 0; i < Items.Length; i++)
     {
         stream.WriteInt16(Items[i].ID);
         if (!Items[i].Empty)
         {
             stream.WriteInt8(Items[i].Count);
             stream.WriteInt16(Items[i].Metadata);
         }
     }
 }
コード例 #15
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16(SlotIndex);
     stream.WriteBoolean(RightClick);
     stream.WriteInt16(TransactionID);
     stream.WriteBoolean(Shift);
     stream.WriteInt16(ItemID);
     if (ItemID != -1)
     {
         stream.WriteInt8(Count);
         stream.WriteInt16(Metadata);
     }
 }
コード例 #16
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8(EntityType);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt32(Data);
     if (Data > 0)
     {
         stream.WriteInt16(XVelocity.Value);
         stream.WriteInt16(YVelocity.Value);
         stream.WriteInt16(ZVelocity.Value);
     }
 }
コード例 #17
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8(EntityType);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt32(Data);
     if (Data > 0)
     {
         stream.WriteInt16(XVelocity.Value);
         stream.WriteInt16(YVelocity.Value);
         stream.WriteInt16(ZVelocity.Value);
     }
 }
コード例 #18
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ファイル: MetadataSlot.cs プロジェクト: Zoxive/TrueCraft
 public override void WriteTo(IMinecraftStream stream, byte index)
 {
     stream.WriteUInt8(GetKey(index));
     stream.WriteInt16(Value.ID);
     if (Value.ID != -1)
     {
         stream.WriteInt8(Value.Count);
         stream.WriteInt16(Value.Metadata);
         if (Value.Nbt != null)
         {
             var file = new NbtFile(Value.Nbt);
             var data = file.SaveToBuffer(NbtCompression.GZip);
             stream.WriteInt16((short)data.Length);
             stream.WriteUInt8Array(data);
         }
         else
             stream.WriteInt16(-1);
     }
 }
コード例 #19
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt16(Y);
     stream.WriteInt32(Z);
     stream.WriteString(Text[0]);
     stream.WriteString(Text[1]);
     stream.WriteString(Text[2]);
     stream.WriteString(Text[3]);
 }
コード例 #20
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ファイル: UpdateSignPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt16(Y);
     stream.WriteInt32(Z);
     stream.WriteString(Text[0]);
     stream.WriteString(Text[1]);
     stream.WriteString(Text[2]);
     stream.WriteString(Text[3]);
 }
コード例 #21
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt16(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)(Width - 1));
     stream.WriteInt8((sbyte)(Height - 1));
     stream.WriteInt8((sbyte)(Depth - 1));
     stream.WriteInt32(CompressedData.Length);
     stream.WriteUInt8Array(CompressedData);
 }
コード例 #22
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ファイル: ChunkDataPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt16(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)(Width - 1));
     stream.WriteInt8((sbyte)(Height - 1));
     stream.WriteInt8((sbyte)(Depth - 1));
     stream.WriteInt32(CompressedData.Length);
     stream.WriteUInt8Array(CompressedData);
 }
コード例 #23
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ファイル: SpawnPlayerPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteString(PlayerName);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
     stream.WriteInt16(CurrentItem);
 }
コード例 #24
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteString(PlayerName);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
     stream.WriteInt16(CurrentItem);
 }
コード例 #25
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 public override void WriteTo(IMinecraftStream stream, byte index)
 {
     stream.WriteUInt8(GetKey(index));
     stream.WriteInt16(Value.ID);
     if (Value.ID != -1)
     {
         stream.WriteInt8(Value.Count);
         stream.WriteInt16(Value.Metadata);
         if (Value.Nbt != null)
         {
             var file = new NbtFile(Value.Nbt);
             var data = file.SaveToBuffer(NbtCompression.GZip);
             stream.WriteInt16((short)data.Length);
             stream.WriteUInt8Array(data);
         }
         else
         {
             stream.WriteInt16(-1);
         }
     }
 }
コード例 #26
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ファイル: ItemStack.cs プロジェクト: jdc20181/OpenCraft
        /// <summary>
        /// Writes this item stack to a Minecraft stream.
        /// </summary>
        /// <param name="stream">The stream to write to.</param>
        public void WriteTo(IMinecraftStream stream)
        {
            stream.WriteInt16(ID);
            if (Empty)
            {
                return;
            }
            stream.WriteInt8(Count);
            stream.WriteInt16(Metadata);
            if (Nbt == null)
            {
                stream.WriteInt16(-1);
                return;
            }
            var mStream = new MemoryStream();
            var file    = new NbtFile(Nbt);

            file.SaveToStream(mStream, NbtCompression.GZip);
            stream.WriteInt16((short)mStream.Position);
            stream.WriteUInt8Array(mStream.GetBuffer());
        }
コード例 #27
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(ChunkX);
     stream.WriteInt32(ChunkZ);
     stream.WriteInt16((short)Coordinates.Length);
     for (int i = 0; i < Coordinates.Length; i++)
     {
         var coord = Coordinates[i];
         stream.WriteUInt16((ushort)((coord.X << 12 & 0xF) | (coord.Z << 8 & 0xF) | (coord.Y & 0xFF)));
     }
     stream.WriteInt8Array(BlockIDs);
     stream.WriteInt8Array(Metadata);
 }
コード例 #28
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(ChunkX);
     stream.WriteInt32(ChunkZ);
     stream.WriteInt16((short)Coordinates.Length);
     for (int i = 0; i < Coordinates.Length; i++)
     {
         var coord = Coordinates[i];
         stream.WriteUInt16((ushort)((coord.X << 12 & 0xF) | (coord.Z << 8 & 0xF) | (coord.Y & 0xFF)));
     }
     stream.WriteInt8Array(BlockIDs);
     stream.WriteInt8Array(Metadata);
 }
コード例 #29
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 public override void WriteTo(IMinecraftStream stream, byte index)
 {
     stream.WriteUInt8(GetKey(index));
     stream.WriteInt16(Value);
 }
コード例 #30
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt16(Slot);
 }
コード例 #31
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16((short)Target);
     stream.WriteInt16(Value);
 }
コード例 #32
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ファイル: MetadataShort.cs プロジェクト: Zoxive/TrueCraft
 public override void WriteTo(IMinecraftStream stream, byte index)
 {
     stream.WriteUInt8(GetKey(index));
     stream.WriteInt16(Value);
 }
コード例 #33
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt16(Health);
 }
コード例 #34
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16((short)Target);
     stream.WriteInt16(Value);
 }
コード例 #35
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt16(Health);
 }
コード例 #36
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16(TransactionID);
     stream.WriteBoolean(Accepted);
 }
コード例 #37
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16(TransactionID);
     stream.WriteBoolean(Accepted);
 }
コード例 #38
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt16(Slot);
 }