コード例 #1
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte((byte)UserType);
            stream.Purge();

            return(this);
        }
コード例 #2
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte((byte) WeatherType);
            stream.Purge();

            return this;
        }
コード例 #3
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(SupportLevel);
            stream.Purge();

            return(this);
        }
コード例 #4
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(SelectionID);
            stream.Purge();

            return this;
        }
コード例 #5
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(SelectionID);
            stream.Purge();

            return(this);
        }
コード例 #6
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ファイル: Message.cs プロジェクト: beppe9000/MineLib.Network
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(UnUsed);
            stream.WriteString(Message);
            stream.Purge();

            return(this);
        }
コード例 #7
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ファイル: SetBlock.cs プロジェクト: beppe9000/MineLib.Network
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            Coordinates.ToStreamShort(stream);
            stream.WriteByte(BlockType);
            stream.Purge();

            return this;
        }
コード例 #8
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 public void ToStream(ref IMinecraftStream stream)
 {
     stream.WriteString(TeamDisplayName);
     stream.WriteString(TeamPrefix);
     stream.WriteString(TeamSuffix);
     stream.WriteByte(FriendlyFire);
     stream.WriteString(NameTagVisibility);
     stream.WriteByte(Color);
 }
コード例 #9
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(BlockToHold);
            stream.WriteByte((byte) PreventChange);
            stream.Purge();

            return this;
        }
コード例 #10
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(EntityID);
            stream.WriteString(ModelName);
            stream.Purge();

            return this;
        }
コード例 #11
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            Coordinates.ToStreamShort(stream);
            stream.WriteByte(BlockType);
            stream.Purge();

            return(this);
        }
コード例 #12
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(EntityID);
            stream.WriteString(ModelName);
            stream.Purge();

            return(this);
        }
コード例 #13
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(BlockToHold);
            stream.WriteByte((byte)PreventChange);
            stream.Purge();

            return(this);
        }
コード例 #14
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteShort(ChunkLength);
            stream.WriteByteArray(ChunkData);
            stream.WriteByte(PercentComplete);
            stream.Purge();

            return this;
        }
コード例 #15
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteSByte(PlayerID);
            stream.WriteByte(Yaw);
            stream.WriteByte(Pitch);
            stream.Purge();

            return(this);
        }
コード例 #16
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteSByte(PlayerID);
            stream.WriteByte(Yaw);
            stream.WriteByte(Pitch);
            stream.Purge();

            return this;
        }
コード例 #17
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte((byte)Status);
            Location.ToStreamLong(stream);
            stream.WriteByte(Face);
            stream.Purge();

            return(this);
        }
コード例 #18
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteShort(ChunkLength);
            stream.WriteByteArray(ChunkData);
            stream.WriteByte(PercentComplete);
            stream.Purge();

            return(this);
        }
コード例 #19
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(BlockType);
            stream.WriteByte((byte) AllowPlacement);
            stream.WriteByte((byte) AllowDeletion);
            stream.Purge();

            return this;
        }
コード例 #20
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(BlockType);
            stream.WriteByte((byte)AllowPlacement);
            stream.WriteByte((byte)AllowDeletion);
            stream.Purge();

            return(this);
        }
コード例 #21
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte((byte) Status);
            Location.ToStreamLong(stream);
            stream.WriteByte(Face);
            stream.Purge();

            return this;
        }
コード例 #22
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(ProtocolVersion);
            stream.WriteString(Username);
            stream.WriteString(VerificationKey);
            stream.WriteByte(UnUsed);
            stream.Purge();

            return(this);
        }
コード例 #23
0
ファイル: Icons.cs プロジェクト: beppe9000/MineLib.Network
        public void ToStream(IMinecraftStream stream)
        {
            stream.WriteVarInt(Count);

            foreach (var entry in _entries)
            {
                stream.WriteByte((byte)((entry.Direction << 4) | entry.Type));
                stream.WriteByte((byte)entry.X);
                stream.WriteByte((byte)entry.Y);
            }
        }
コード例 #24
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte((byte)Variable);
            stream.WriteShort(Red);
            stream.WriteShort(Green);
            stream.WriteShort(Blue);
            stream.Purge();

            return(this);
        }
コード例 #25
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(ProtocolVersion);
            stream.WriteString(ServerName);
            stream.WriteString(ServerMOTD);
            stream.WriteByte((byte) UserType);
            stream.Purge();

            return this;
        }
コード例 #26
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 public void ToStream(ref IMinecraftStream stream)
 {
     stream.WriteString(TeamDisplayName);
     stream.WriteString(TeamPrefix);
     stream.WriteString(TeamSuffix);
     stream.WriteByte(FriendlyFire);
     stream.WriteString(NameTagVisibility);
     stream.WriteByte(Color);
     stream.WriteVarInt(Players.Length);
     stream.WriteStringArray(Players);
 }
コード例 #27
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        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteString(TextureURL);
            stream.WriteByte(SideBlock);
            stream.WriteByte(EdgeBlock);
            stream.WriteShort(SideLevel);
            stream.Purge();

            return this;
        }
コード例 #28
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt((int) Dimension);
            stream.WriteByte((byte) Difficulty);
            stream.WriteByte((byte) GameMode);
            stream.WriteString(LevelType);
            stream.Purge();

            return this;
        }
コード例 #29
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteString(Label);
            stream.WriteString(Action);
            stream.WriteInt(KeyCode);
            stream.WriteByte((byte)KeyMods);
            stream.Purge();

            return(this);
        }
コード例 #30
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteString(TextureURL);
            stream.WriteByte(SideBlock);
            stream.WriteByte(EdgeBlock);
            stream.WriteShort(SideLevel);
            stream.Purge();

            return(this);
        }
コード例 #31
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteString(Label);
            stream.WriteString(Action);
            stream.WriteInt(KeyCode);
            stream.WriteByte((byte) KeyMods);
            stream.Purge();

            return this;
        }
コード例 #32
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteSByte(PlayerID);
            Coordinates.ToStreamShort(stream);
            stream.WriteByte(Yaw);
            stream.WriteByte(Pitch);
            stream.Purge();

            return this;
        }
コード例 #33
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(ProtocolVersion);
            stream.WriteString(ServerName);
            stream.WriteString(ServerMOTD);
            stream.WriteByte((byte)UserType);
            stream.Purge();

            return(this);
        }
コード例 #34
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt((int)Dimension);
            stream.WriteByte((byte)Difficulty);
            stream.WriteByte((byte)GameMode);
            stream.WriteString(LevelType);
            stream.Purge();

            return(this);
        }
コード例 #35
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(PlayerID);
            Coordinates.ToStreamShort(stream);
            stream.WriteByte(Yaw);
            stream.WriteByte(Pitch);
            stream.Purge();

            return(this);
        }
コード例 #36
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(ProtocolVersion);
            stream.WriteString(Username);
            stream.WriteString(VerificationKey);
            stream.WriteByte(UnUsed);
            stream.Purge();

            return this;
        }
コード例 #37
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte((byte) Variable);
            stream.WriteShort(Red);
            stream.WriteShort(Green);
            stream.WriteShort(Blue);
            stream.Purge();

            return this;
        }
コード例 #38
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteString(Locale);
            stream.WriteByte(ViewDistance);
            stream.WriteByte((byte) ChatFlags);
            stream.WriteBoolean(ChatColours);
            DisplayedSkinParts.ToStream(stream);
            stream.Purge();

            return this;
        }
コード例 #39
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteString(Locale);
            stream.WriteByte(ViewDistance);
            stream.WriteByte((byte)ChatFlags);
            stream.WriteBoolean(ChatColours);
            DisplayedSkinParts.ToStream(stream);
            stream.Purge();

            return(this);
        }
コード例 #40
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteShort(NameID);
            stream.WriteString(PlayerName);
            stream.WriteString(ListName);
            stream.WriteString(GroupName);
            stream.WriteByte(GroupRank);
            stream.Purge();

            return(this);
        }
コード例 #41
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte(WindowID);
            stream.WriteString(InventoryType);
            stream.WriteString(WindowTitle);
            stream.WriteByte(NumberOfSlots);
            if (InventoryType == "EntityHorse")
                stream.WriteInt(EntityID.GetValueOrDefault());
            stream.Purge();

            return this;
        }
コード例 #42
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(EntityID);
            stream.WriteString(InGameName);
            stream.WriteString(SkinName);
            SpawnLocation.ToStreamShort(stream);
            stream.WriteByte(SpawnYaw);
            stream.WriteByte(SpawnPitch);
            stream.Purge();

            return(this);
        }
コード例 #43
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(EntityID);
            stream.WriteString(InGameName);
            stream.WriteString(SkinName);
            SpawnLocation.ToStreamShort(stream);
            stream.WriteByte(SpawnYaw);
            stream.WriteByte(SpawnPitch);
            stream.Purge();

            return this;
        }
コード例 #44
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte(WindowID);
            stream.WriteShort(Slot);
            stream.WriteByte(Button);
            stream.WriteShort(ActionNumber);
            stream.WriteByte(Mode);
            ClickedItem.ToStream(stream);
            stream.Purge();

            return this;
        }
コード例 #45
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte(WindowID);
            stream.WriteShort(Slot);
            stream.WriteByte(Button);
            stream.WriteShort(ActionNumber);
            stream.WriteByte(Mode);
            ClickedItem.ToStream(stream);
            stream.Purge();

            return(this);
        }
コード例 #46
0
        public IPacket WritePacket(IMinecraftStream stream) // TODO: Complete
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteByte((byte)Type);
            Vector3.ToStreamIntFixedPoint(stream);
            stream.WriteByte(Yaw);
            stream.WriteByte(Pitch);
            stream.WriteShort(SpeedX);
            stream.WriteShort(SpeedY);
            stream.WriteShort(SpeedZ);
            stream.Purge();

            return(this);
        }
コード例 #47
0
        public IPacket WritePacket(IMinecraftStream stream) // TODO: Complete
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteByte((byte) Type);
            Vector3.ToStreamIntFixedPoint(stream);
            stream.WriteByte(Yaw);
            stream.WriteByte(Pitch);
            stream.WriteShort(SpeedX);
            stream.WriteShort(SpeedY);
            stream.WriteShort(SpeedZ);
            stream.Purge();

            return this;
        }
コード例 #48
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte(WindowID);
            stream.WriteString(InventoryType);
            stream.WriteString(WindowTitle);
            stream.WriteByte(NumberOfSlots);
            if (InventoryType == "EntityHorse")
            {
                stream.WriteInt(EntityID.GetValueOrDefault());
            }
            stream.Purge();

            return(this);
        }
コード例 #49
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(SelectionID);
            stream.WriteString(Label);
            StartLocation.ToStreamShort(stream);
            EndLocation.ToStreamShort(stream);
            stream.WriteShort(Red);
            stream.WriteShort(Green);
            stream.WriteShort(Blue);
            stream.WriteShort(Opacity);
            stream.Purge();

            return this;
        }
コード例 #50
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(SelectionID);
            stream.WriteString(Label);
            StartLocation.ToStreamShort(stream);
            EndLocation.ToStreamShort(stream);
            stream.WriteShort(Red);
            stream.WriteShort(Green);
            stream.WriteShort(Blue);
            stream.WriteShort(Opacity);
            stream.Purge();

            return(this);
        }
コード例 #51
0
 public override void ToStream(IMinecraftStream stream, byte index)
 {
     stream.WriteByte(GetKey(index));
     stream.WriteInt(Coordinates.X);
     stream.WriteInt(Coordinates.Y);
     stream.WriteInt(Coordinates.Z);
 }
コード例 #52
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 public override void ToStream(IMinecraftStream stream, byte index)
 {
     stream.WriteByte(GetKey(index));
     stream.WriteFloat(Rotation.Pitch);
     stream.WriteFloat(Rotation.Yaw);
     stream.WriteFloat(Rotation.Roll);
 }
コード例 #53
0
 public override void ToStream(IMinecraftStream stream, byte index)
 {
     stream.WriteByte(GetKey(index));
     stream.WriteInt(Coordinates.X);
     stream.WriteInt(Coordinates.Y);
     stream.WriteInt(Coordinates.Z);
 }
コード例 #54
0
 public override void ToStream(IMinecraftStream stream, byte index)
 {
     stream.WriteByte(GetKey(index));
     stream.WriteFloat(Rotation.Pitch);
     stream.WriteFloat(Rotation.Yaw);
     stream.WriteFloat(Rotation.Roll);
 }
コード例 #55
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteString(Reason);
            stream.Purge();

            return this;
        }
コード例 #56
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte(WindowID);
            stream.Purge();

            return this;
        }
コード例 #57
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteShort(Distance);
            stream.Purge();

            return this;
        }
コード例 #58
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte((byte) Difficulty);
            stream.Purge();

            return this;
        }
コード例 #59
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte(WindowID);
            stream.Purge();

            return(this);
        }
コード例 #60
0
        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteByte((byte) Action);
            stream.Purge();

            return this;
        }