コード例 #1
0
ファイル: OpenWindowPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt8(Type);
     stream.WriteString8(Title);
     stream.WriteInt8(TotalSlots);
 }
コード例 #2
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt8(Type);
     stream.WriteString8(Title);
     stream.WriteInt8(TotalSlots);
 }
コード例 #3
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8(DeltaX);
     stream.WriteInt8(DeltaY);
     stream.WriteInt8(DeltaZ);
 }
コード例 #4
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8(DeltaX);
     stream.WriteInt8(DeltaY);
     stream.WriteInt8(DeltaZ);
 }
コード例 #5
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ファイル: BlockActionPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(State);
     stream.WriteInt8(Data);
 }
コード例 #6
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ファイル: BlockChangePacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(BlockID);
     stream.WriteInt8(Metadata);
 }
コード例 #7
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(State);
     stream.WriteInt8(Data);
 }
コード例 #8
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8((sbyte)PlayerAction);
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)Face);
 }
コード例 #9
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8((sbyte)PlayerAction);
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)Face);
 }
コード例 #10
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(BlockID);
     stream.WriteInt8(Metadata);
 }
コード例 #11
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
 }
コード例 #12
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
 }
コード例 #13
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8(MobType);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
     Metadata.WriteTo(stream);
 }
コード例 #14
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ファイル: SpawnMobPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8(MobType);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
     Metadata.WriteTo(stream);
 }
コード例 #15
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt16(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)(Width - 1));
     stream.WriteInt8((sbyte)(Height - 1));
     stream.WriteInt8((sbyte)(Depth - 1));
     stream.WriteInt32(CompressedData.Length);
     stream.WriteUInt8Array(CompressedData);
 }
コード例 #16
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16(SlotIndex);
     stream.WriteInt16(ItemID);
     if (ItemID != -1)
     {
         stream.WriteInt8(Count);
         stream.WriteInt16(Metadata);
     }
 }
コード例 #17
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteString(PlayerName);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
     stream.WriteInt16(CurrentItem);
 }
コード例 #18
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ファイル: ChunkDataPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt16(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)(Width - 1));
     stream.WriteInt8((sbyte)(Height - 1));
     stream.WriteInt8((sbyte)(Depth - 1));
     stream.WriteInt32(CompressedData.Length);
     stream.WriteUInt8Array(CompressedData);
 }
コード例 #19
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ファイル: SpawnPlayerPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteString(PlayerName);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
     stream.WriteInt16(CurrentItem);
 }
コード例 #20
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)Face);
     stream.WriteInt16(ItemID);
     if (ItemID != -1)
     {
         stream.WriteInt8(Amount.Value);
         stream.WriteInt16(Metadata.Value);
     }
 }
コード例 #21
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ファイル: SpawnItemPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt16(ItemID);
     stream.WriteInt8(Count);
     stream.WriteInt16(Metadata);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
     stream.WriteInt8(Roll);
 }
コード例 #22
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ファイル: SpawnItemPacket.cs プロジェクト: jdc20181/OpenCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt16(ItemID);
     stream.WriteInt8(Count);
     stream.WriteInt16(Metadata);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
     stream.WriteInt8(Roll);
 }
コード例 #23
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)Face);
     stream.WriteInt16(ItemID);
     if (ItemID != -1)
     {
         stream.WriteInt8(Amount.Value);
         stream.WriteInt16(Metadata.Value);
     }
 }
コード例 #24
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16(SlotIndex);
     stream.WriteBoolean(RightClick);
     stream.WriteInt16(TransactionID);
     stream.WriteBoolean(Shift);
     stream.WriteInt16(ItemID);
     if (ItemID != -1)
     {
         stream.WriteInt8(Count);
         stream.WriteInt16(Metadata);
     }
 }
コード例 #25
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16(SlotIndex);
     stream.WriteBoolean(RightClick);
     stream.WriteInt16(TransactionID);
     stream.WriteBoolean(Shift);
     stream.WriteInt16(ItemID);
     if (ItemID != -1)
     {
         stream.WriteInt8(Count);
         stream.WriteInt16(Metadata);
     }
 }
コード例 #26
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16((short)Items.Length);
     for (int i = 0; i < Items.Length; i++)
     {
         stream.WriteInt16(Items[i].ID);
         if (!Items[i].Empty)
         {
             stream.WriteInt8(Items[i].Count);
             stream.WriteInt16(Items[i].Metadata);
         }
     }
 }
コード例 #27
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ファイル: ExplosionPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteDouble(X);
     stream.WriteDouble(Y);
     stream.WriteDouble(Z);
     stream.WriteSingle(Radius);
     stream.WriteInt32(AffectedBlocks.Length);
     for (int i = 0; i < AffectedBlocks.Length; i++)
     {
         stream.WriteInt8(AffectedBlocks[i].Item1);
         stream.WriteInt8(AffectedBlocks[i].Item2);
         stream.WriteInt8(AffectedBlocks[i].Item3);
     }
 }
コード例 #28
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteDouble(X);
     stream.WriteDouble(Y);
     stream.WriteDouble(Z);
     stream.WriteSingle(Radius);
     stream.WriteInt32(AffectedBlocks.Length);
     for (int i = 0; i < AffectedBlocks.Length; i++)
     {
         stream.WriteInt8(AffectedBlocks[i].Item1);
         stream.WriteInt8(AffectedBlocks[i].Item2);
         stream.WriteInt8(AffectedBlocks[i].Item3);
     }
 }
コード例 #29
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ファイル: WindowItemsPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16((short)Items.Length);
     for (int i = 0; i < Items.Length; i++)
     {
         stream.WriteInt16(Items[i].ID);
         if (!Items[i].Empty)
         {
             stream.WriteInt8(Items[i].Count);
             stream.WriteInt16(Items[i].Metadata);
         }
     }
 }
コード例 #30
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteString(""); // Unused
     stream.WriteInt64(Seed);
     stream.WriteInt8((sbyte)Dimension);
 }
コード例 #31
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(ProtocolVersion);
     stream.WriteString(Username);
     stream.WriteInt64(0); // Unused
     stream.WriteInt8(0);  // Unused
 }
コード例 #32
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(ProtocolVersion);
     stream.WriteString(Username);
     stream.WriteInt64(0); // Unused
     stream.WriteInt8(0);  // Unused
 }
コード例 #33
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteString(""); // Unused
     stream.WriteInt64(Seed);
     stream.WriteInt8((sbyte)Dimension);
 }
コード例 #34
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteBoolean(InBed);
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
 }
コード例 #35
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ファイル: UseBedPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteBoolean(InBed);
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
 }
コード例 #36
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32((int)Effect);
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt32(Data);
 }
コード例 #37
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ファイル: SoundEffectPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32((int)Effect);
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt32(Data);
 }
コード例 #38
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8(EntityType);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt32(Data);
     if (Data > 0)
     {
         stream.WriteInt16(XVelocity.Value);
         stream.WriteInt16(YVelocity.Value);
         stream.WriteInt16(ZVelocity.Value);
     }
 }
コード例 #39
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8(EntityType);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt32(Data);
     if (Data > 0)
     {
         stream.WriteInt16(XVelocity.Value);
         stream.WriteInt16(YVelocity.Value);
         stream.WriteInt16(ZVelocity.Value);
     }
 }
コード例 #40
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ファイル: MetadataSlot.cs プロジェクト: Zoxive/TrueCraft
 public override void WriteTo(IMinecraftStream stream, byte index)
 {
     stream.WriteUInt8(GetKey(index));
     stream.WriteInt16(Value.ID);
     if (Value.ID != -1)
     {
         stream.WriteInt8(Value.Count);
         stream.WriteInt16(Value.Metadata);
         if (Value.Nbt != null)
         {
             var file = new NbtFile(Value.Nbt);
             var data = file.SaveToBuffer(NbtCompression.GZip);
             stream.WriteInt16((short)data.Length);
             stream.WriteUInt8Array(data);
         }
         else
             stream.WriteInt16(-1);
     }
 }
コード例 #41
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ファイル: ItemStack.cs プロジェクト: jdc20181/OpenCraft
        /// <summary>
        /// Writes this item stack to a Minecraft stream.
        /// </summary>
        /// <param name="stream">The stream to write to.</param>
        public void WriteTo(IMinecraftStream stream)
        {
            stream.WriteInt16(ID);
            if (Empty)
            {
                return;
            }
            stream.WriteInt8(Count);
            stream.WriteInt16(Metadata);
            if (Nbt == null)
            {
                stream.WriteInt16(-1);
                return;
            }
            var mStream = new MemoryStream();
            var file    = new NbtFile(Nbt);

            file.SaveToStream(mStream, NbtCompression.GZip);
            stream.WriteInt16((short)mStream.Position);
            stream.WriteUInt8Array(mStream.GetBuffer());
        }
コード例 #42
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 public override void WriteTo(IMinecraftStream stream, byte index)
 {
     stream.WriteUInt8(GetKey(index));
     stream.WriteInt16(Value.ID);
     if (Value.ID != -1)
     {
         stream.WriteInt8(Value.Count);
         stream.WriteInt16(Value.Metadata);
         if (Value.Nbt != null)
         {
             var file = new NbtFile(Value.Nbt);
             var data = file.SaveToBuffer(NbtCompression.GZip);
             stream.WriteInt16((short)data.Length);
             stream.WriteUInt8Array(data);
         }
         else
         {
             stream.WriteInt16(-1);
         }
     }
 }
コード例 #43
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
 }
コード例 #44
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ファイル: RespawnPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8((sbyte)Dimension);
 }
コード例 #45
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16((short)Target);
     stream.WriteInt16(Value);
 }
コード例 #46
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8((sbyte)Dimension);
 }
コード例 #47
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16(TransactionID);
     stream.WriteBoolean(Accepted);
 }
コード例 #48
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ファイル: CloseWindowPacket.cs プロジェクト: Zoxive/TrueCraft
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
 }
コード例 #49
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(StatisticID);
     stream.WriteInt8(Delta);
 }
コード例 #50
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8((sbyte)Animation);
 }
コード例 #51
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8((sbyte)State);
 }
コード例 #52
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16(TransactionID);
     stream.WriteBoolean(Accepted);
 }
コード例 #53
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(StatisticID);
     stream.WriteInt8(Delta);
 }
コード例 #54
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16((short)Target);
     stream.WriteInt16(Value);
 }
コード例 #55
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8((sbyte)Status);
 }
コード例 #56
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8((sbyte)Action);
 }
コード例 #57
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8((sbyte)State);
 }