TakeDamage() public method

Takes the damage.
public TakeDamage ( int damage ) : void
damage int Damage.
return void
コード例 #1
0
    //If bullet hits enemy, or spawner, then they take damage and bullet object is destroyed
    void OnTriggerEnter2D(Collider2D hitInfo)
    {
        //getting hit info
        EnemyAI        enemy      = hitInfo.GetComponent <EnemyAI>();
        ShotgunEnemyAI Shotgunner = hitInfo.GetComponent <ShotgunEnemyAI>();
        EnemySpawner   spawner    = hitInfo.GetComponent <EnemySpawner>();
        EnemyTransport transport  = hitInfo.GetComponent <EnemyTransport>();

        //checking type of enemy, and then damaging accordingly
        if (enemy != null)
        {
            enemy.TakeDamage(damage);
        }
        if (transport != null)
        {
            transport.TakeDamage(damage);
        }
        if (Shotgunner != null)
        {
            Shotgunner.TakeDamage(damage);
        }
        if (spawner != null)
        {
            spawner.TakeDamage(damage);
        }

        //instantiate bullet impact effect
        Instantiate(impactEffect, transform.position, transform.rotation);

        //destroying bullet after contact is made with another game object
        Destroy(gameObject);
    }
コード例 #2
0
 private void Attack()
 {
     if (Time.time - _lastAttack > _attackSpeedSeconds)
     {
         _lastAttack = Time.time;
         _animator.Play("Attack");
         var actualOffset = _areaOfAttackOffset;
         actualOffset.x *= transform.localScale.x;
         _enemies.TakeDamage(transform.position + actualOffset, _damage, _areaOfAttack);
     }
 }
コード例 #3
0
ファイル: EnemyAI.cs プロジェクト: Excoh/Doom_Party
    public void damage(int damage, int playerNum)
    {
        currentHP -= damage;
        GetComponent <AudioSource>().clip = damageClip;
        GetComponent <AudioSource>().Play();
        if (currentHP <= 0)
        {
            if (parentSpawner)
            {
                parentSpawner.TakeDamage(1);
            }

            string playerName = "Player" + playerNum;
            GameObject.Find(playerName).GetComponent <ScoreHandler>().AddScore(scoreToGive);

            Destroy(gameObject);
        }
    }
コード例 #4
0
    void OnTriggerEnter2D(Collider2D hitInfo)
    {
        EnemyAI        enemy      = hitInfo.GetComponent <EnemyAI>();
        ShotgunEnemyAI Shotgunner = hitInfo.GetComponent <ShotgunEnemyAI>();
        EnemySpawner   spawner    = hitInfo.GetComponent <EnemySpawner>();

        if (enemy != null)
        {
            enemy.TakeDamage(damage);
        }
        if (Shotgunner != null)
        {
            Shotgunner.TakeDamage(damage);
        }
        if (spawner != null)
        {
            spawner.TakeDamage(damage);
        }
        Instantiate(impactEffect, transform.position, transform.rotation);

        Destroy(gameObject);
    }