IEnumerator Dead() { if (randomSpawn) { enemySpawner.ChangeEnemyCount(); this.gameObject.SetActive(false); } yield return(new WaitForSeconds(coolDownInSec)); //GetComponent<SpriteRenderer>().color = Color.green; animator.SetTrigger("Alive"); yield return(new WaitForSeconds(1f)); dead = false; life = maxLife; }