/* * 跳转到30s出兵阶段(step 1) */ public void toStep1() { //Debug.Log("进入30s出兵阶段"); uiHelper.toStep1(); uiHelper.ShowAlarm("进入出兵阶段");//waitflag=true; gameStep = 1; timerTime = 30.0f; enemySpawner.ClearAllEnemies(); enemySpawner.switchtestwalkflag(); enemySpawner.createEnemyForRound(currentRound, true); enemyController.setGameStep(1); towerController.setGameStep(1); }