public void TransitionIntoBattle() { for (int i = 0; i < enemies.Length; i++) { enemySpwn.AddEnemyToSpawn(enemies[i], i, enemyLevels[i]); } SceneManager.LoadScene("Queue Scene", LoadSceneMode.Additive); gameObject.SetActive(false); }
public void TransitionIntoBattle() { for (int i = 0; i < enemies.Length; i++) { enemySpwn.AddEnemyToSpawn(enemies[i], i, enemyLevels[i]); } SceneManager.LoadScene("Queue Scene", LoadSceneMode.Additive); gameObject.SetActive(false); }