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C# (CSharp) EnemySpawner.AfterBossLaunchの例
プログラミング言語:
C# (CSharp)
クラス/型:
EnemySpawner
メソッド/関数:
AfterBossLaunch
hotexamples.comのコード掲載数:
1
C# (CSharp) EnemySpawner.AfterBossLaunch - 1件のコード例が見つかりました
。すべてオープンソースプロジェクトから抽出されたC# (CSharp)の
EnemySpawner.AfterBossLaunch
の実例で、最も評価が高いものを厳選しています。コード例の評価を行っていただくことで、より質の高いコード例が表示されるようになります。
よく使われるメソッド
表示
非表示
ClearEnemies(5)
AddScore(4)
Add(3)
CleanUpContainer(3)
CreateEnemy(3)
CreateEnemies(3)
Activate(2)
Clear(2)
CalculateAI(2)
AddPos(2)
CleanList(1)
Clean(1)
ChildrenDied(1)
CleanupEnemies(1)
CheckMaxEnemies(1)
ClearAll(1)
ClearAllEnemies(1)
CmdUnlockRoom(1)
ClearSpawnCoroutines(1)
ClearSpawnedEnemies(1)
ChangeTiming(1)
ConvertToEnum(1)
CopyEnemyStats(1)
CountEnemyAsScore(1)
CreateAsteroidWave(1)
CreateLine(1)
Deactivate(1)
DecAttackersInLane(1)
CheckForSpawn(1)
ChangeEnemyCount(1)
ChangeLevel(1)
Begin(1)
ActiveSpawner(1)
AddBeatCount(1)
AddBuilding(1)
AddEnemyToSpawn(1)
AddEnemyToSpawnList(1)
AddSpawnPoints(1)
AfterBossLaunch(1)
AllEnemiesDefeated(1)
AllEnemiesSpawned(1)
AreAllFormationDead(1)
BeginSpawn(1)
ChangeEnemySpawnAmount(1)
BeginSpawning(1)
BeginStageOne(1)
BeginStageThree(1)
BeginStageTwo(1)
BoostDetected(1)
BossRound(1)
よく使われるメソッド
ClearEnemies (5)
AddScore (4)
Add (3)
CleanUpContainer (3)
CreateEnemy (3)
CreateEnemies (3)
Activate (2)
Clear (2)
CalculateAI (2)
AddPos (2)
よく使われるメソッド
CleanList (1)
Clean (1)
ChildrenDied (1)
CleanupEnemies (1)
CheckMaxEnemies (1)
ClearAll (1)
ClearAllEnemies (1)
CmdUnlockRoom (1)
ClearSpawnCoroutines (1)
ClearSpawnedEnemies (1)
ChangeTiming (1)
ConvertToEnum (1)
CopyEnemyStats (1)
CountEnemyAsScore (1)
CreateAsteroidWave (1)
CreateLine (1)
Deactivate (1)
DecAttackersInLane (1)
CheckForSpawn (1)
ChangeEnemyCount (1)
よく使われるメソッド
ChangeTiming (1)
ConvertToEnum (1)
CopyEnemyStats (1)
CountEnemyAsScore (1)
CreateAsteroidWave (1)
CreateLine (1)
Deactivate (1)
DecAttackersInLane (1)
CheckForSpawn (1)
ChangeEnemyCount (1)
ChangeLevel (1)
Begin (1)
ActiveSpawner (1)
AddBeatCount (1)
AddBuilding (1)
AddEnemyToSpawn (1)
AddEnemyToSpawnList (1)
AddSpawnPoints (1)
AfterBossLaunch (1)
AllEnemiesDefeated (1)
AllEnemiesSpawned (1)
AreAllFormationDead (1)
BeginSpawn (1)
ChangeEnemySpawnAmount (1)
BeginSpawning (1)
BeginStageOne (1)
BeginStageThree (1)
BeginStageTwo (1)
BoostDetected (1)
BossRound (1)
よく使われるメソッド
ChangeLevel (1)
Begin (1)
ActiveSpawner (1)
AddBeatCount (1)
AddBuilding (1)
AddEnemyToSpawn (1)
AddEnemyToSpawnList (1)
AddSpawnPoints (1)
AfterBossLaunch (1)
AllEnemiesDefeated (1)
AllEnemiesSpawned (1)
AreAllFormationDead (1)
BeginSpawn (1)
ChangeEnemySpawnAmount (1)
BeginSpawning (1)
BeginStageOne (1)
BeginStageThree (1)
BeginStageTwo (1)
BoostDetected (1)
BossRound (1)
CanWin (1)
CancelInvoke (1)
ChangeDir (1)
ActivateRandomFeatureSpawn (1)
InitSpawner (1)
EnemySpawner Class Documentation
コード例 #1
0
ファイルを表示
ファイル:
Tree_BOSS.cs
プロジェクト:
facybenbook/Unity-King-of-the-Hill
public void LaunchEnemySpawn() { enemy_spawn.AfterBossLaunch(true); }