// Update is called once per frame void Update() { if (enemyHealth <= 0) { // 怪物死亡 Instantiate(enemyDeathEffect, transform.position, transform.rotation); ScoreManager.AddPoint(enemyPoint); // 加分 Destroy(gameObject); EnemySpawner.AddBeatCount(); // 增加殺敵數 enemySpawner.DecreaseEnemyCount(); // 減少總數 } }