コード例 #1
0
 // Update is called once per frame
 void Update()
 {
     if (inWave1)
     {
         if (wave1.AreAllFormationDead())
         {
             SpawnerController.wavesSurvived += 1;
             inWave2 = true;
             inWave1 = false;
             wave2.SpawnEnemiesHarder();
         }
     }
     else if (inWave2)
     {
         if (wave2.AreAllFormationDead())
         {
             SpawnerController.wavesSurvived += 1;
             inWave3 = true;
             inWave2 = false;
             wave3.SpawnEnemiesHarder();
         }
     }
     else if (inWave3)
     {
         SpawnerController.wavesSurvived += 1;
         if (wave3.AreAllFormationDead())
         {
             inWave1 = true;
             inWave3 = false;
             wave1.SpawnEnemiesHarder();
         }
     }
 }