private void DeactivateRandomFeature() { if (randomFeature == RandomFeature.UnlimitedFuel) { Fuel = MaxFuel; } else if (randomFeature != RandomFeature.Fire) { scoreMultiplier = 1; } randomFeature = RandomFeature.None; RandomFeatureText.text = ""; //It's ended.We need to activate it's spawning. enemySpawner.ActivateRandomFeatureSpawn(true); }