public void KillEnemy() { enemySpawner.CountEnemyAsScore(enemyPerPoint); enemySpawner.MovementSpeedController(); Rigidbody rigidbody = gameObject.GetComponent <Rigidbody>(); enemyMovement.isRunning = false; rigidbody.isKinematic = false; Destroy(gameObject, durationTillDestroyed); }