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Rechercher
C# (CSharp) EnemySpawner.AfterBossLaunch Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
EnemySpawner
Méthode/Fonction:
AfterBossLaunch
Exemples au hotexamples.com:
1
C# (CSharp) EnemySpawner.AfterBossLaunch - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
EnemySpawner.AfterBossLaunch
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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Cacher
ClearEnemies(5)
AddScore(4)
Add(3)
CleanUpContainer(3)
CreateEnemy(3)
CreateEnemies(3)
Activate(2)
Clear(2)
CalculateAI(2)
AddPos(2)
CleanList(1)
Clean(1)
ChildrenDied(1)
CleanupEnemies(1)
CheckMaxEnemies(1)
ClearAll(1)
ClearAllEnemies(1)
CmdUnlockRoom(1)
ClearSpawnCoroutines(1)
ClearSpawnedEnemies(1)
ChangeTiming(1)
ConvertToEnum(1)
CopyEnemyStats(1)
CountEnemyAsScore(1)
CreateAsteroidWave(1)
CreateLine(1)
Deactivate(1)
DecAttackersInLane(1)
CheckForSpawn(1)
ChangeEnemyCount(1)
ChangeLevel(1)
Begin(1)
ActiveSpawner(1)
AddBeatCount(1)
AddBuilding(1)
AddEnemyToSpawn(1)
AddEnemyToSpawnList(1)
AddSpawnPoints(1)
AfterBossLaunch(1)
AllEnemiesDefeated(1)
AllEnemiesSpawned(1)
AreAllFormationDead(1)
BeginSpawn(1)
ChangeEnemySpawnAmount(1)
BeginSpawning(1)
BeginStageOne(1)
BeginStageThree(1)
BeginStageTwo(1)
BoostDetected(1)
BossRound(1)
Méthodes fréquemment utilisées
ClearEnemies (5)
AddScore (4)
Add (3)
CleanUpContainer (3)
CreateEnemy (3)
CreateEnemies (3)
Activate (2)
Clear (2)
CalculateAI (2)
AddPos (2)
Méthodes fréquemment utilisées
CleanList (1)
Clean (1)
ChildrenDied (1)
CleanupEnemies (1)
CheckMaxEnemies (1)
ClearAll (1)
ClearAllEnemies (1)
CmdUnlockRoom (1)
ClearSpawnCoroutines (1)
ClearSpawnedEnemies (1)
ChangeTiming (1)
ConvertToEnum (1)
CopyEnemyStats (1)
CountEnemyAsScore (1)
CreateAsteroidWave (1)
CreateLine (1)
Deactivate (1)
DecAttackersInLane (1)
CheckForSpawn (1)
ChangeEnemyCount (1)
Méthodes fréquemment utilisées
ChangeTiming (1)
ConvertToEnum (1)
CopyEnemyStats (1)
CountEnemyAsScore (1)
CreateAsteroidWave (1)
CreateLine (1)
Deactivate (1)
DecAttackersInLane (1)
CheckForSpawn (1)
ChangeEnemyCount (1)
ChangeLevel (1)
Begin (1)
ActiveSpawner (1)
AddBeatCount (1)
AddBuilding (1)
AddEnemyToSpawn (1)
AddEnemyToSpawnList (1)
AddSpawnPoints (1)
AfterBossLaunch (1)
AllEnemiesDefeated (1)
AllEnemiesSpawned (1)
AreAllFormationDead (1)
BeginSpawn (1)
ChangeEnemySpawnAmount (1)
BeginSpawning (1)
BeginStageOne (1)
BeginStageThree (1)
BeginStageTwo (1)
BoostDetected (1)
BossRound (1)
Méthodes fréquemment utilisées
ChangeLevel (1)
Begin (1)
ActiveSpawner (1)
AddBeatCount (1)
AddBuilding (1)
AddEnemyToSpawn (1)
AddEnemyToSpawnList (1)
AddSpawnPoints (1)
AfterBossLaunch (1)
AllEnemiesDefeated (1)
AllEnemiesSpawned (1)
AreAllFormationDead (1)
BeginSpawn (1)
ChangeEnemySpawnAmount (1)
BeginSpawning (1)
BeginStageOne (1)
BeginStageThree (1)
BeginStageTwo (1)
BoostDetected (1)
BossRound (1)
CanWin (1)
CancelInvoke (1)
ChangeDir (1)
ActivateRandomFeatureSpawn (1)
InitSpawner (1)
EnemySpawner Class Documentation
Exemple #1
0
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Fichier :
Tree_BOSS.cs
Projet :
facybenbook/Unity-King-of-the-Hill
public void LaunchEnemySpawn() { enemy_spawn.AfterBossLaunch(true); }