Beispiel #1
0
    public void TransitionIntoBattle()
    {
        for (int i = 0; i < enemies.Length; i++)
        {
            enemySpwn.AddEnemyToSpawn(enemies[i], i, enemyLevels[i]);
        }
        SceneManager.LoadScene("Queue Scene", LoadSceneMode.Additive);

        gameObject.SetActive(false);
    }