INTERNAL_CALL_GetPixelBilinear() private méthode

private INTERNAL_CALL_GetPixelBilinear ( Texture2D self, float u, float v, Color &value ) : void
self Texture2D
u float
v float
value Color
Résultat void
        /// <summary>
        ///   <para>Returns filtered pixel color at normalized coordinates (u, v).</para>
        /// </summary>
        /// <param name="u"></param>
        /// <param name="v"></param>
        public Color GetPixelBilinear(float u, float v)
        {
            Color color;

            Texture2D.INTERNAL_CALL_GetPixelBilinear(this, u, v, out color);
            return(color);
        }
Exemple #2
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        public Color GetPixelBilinear(float u, float v)
        {
            Color result;

            Texture2D.INTERNAL_CALL_GetPixelBilinear(this, u, v, out result);
            return(result);
        }