public static int  obj_hash(long L)
 {
     UnityEngine.Texture2D obj = FCGetObj.GetObj <UnityEngine.Texture2D>(L);
     if (obj != null)
     {
         return(obj.GetHashCode());
     }
     return(0);
 }
 public override int GetHashCode()
 {
     return(m_Texture.GetHashCode());
 }