/// <summary> /// <para>Returns filtered pixel color at normalized coordinates (u, v).</para> /// </summary> /// <param name="u"></param> /// <param name="v"></param> public Color GetPixelBilinear(float u, float v) { Color color; Texture2D.INTERNAL_CALL_GetPixelBilinear(this, u, v, out color); return(color); }
public Color GetPixelBilinear(float u, float v) { Color result; Texture2D.INTERNAL_CALL_GetPixelBilinear(this, u, v, out result); return(result); }