Internal_Create() private méthode

private Internal_Create ( [ mono, int width, int height, TextureFormat format, bool mipmap, bool linear, IntPtr nativeTex ) : void
mono [
width int
height int
format TextureFormat
mipmap bool
linear bool
nativeTex IntPtr
Résultat void
Exemple #1
0
        internal Texture2D(int width, int height, GraphicsFormat format, TextureCreationFlags flags, int mipCount, IntPtr nativeTex)
        {
            bool flag = base.ValidateFormat(format, FormatUsage.Sample);

            if (flag)
            {
                Texture2D.Internal_Create(this, width, height, mipCount, format, flags, nativeTex);
            }
        }
Exemple #2
0
        internal Texture2D(int width, int height, TextureFormat textureFormat, int mipCount, bool linear, IntPtr nativeTex)
        {
            bool flag = !base.ValidateFormat(textureFormat);

            if (!flag)
            {
                GraphicsFormat       graphicsFormat       = GraphicsFormatUtility.GetGraphicsFormat(textureFormat, !linear);
                TextureCreationFlags textureCreationFlags = (mipCount != 1) ? TextureCreationFlags.MipChain : TextureCreationFlags.None;
                bool flag2 = GraphicsFormatUtility.IsCrunchFormat(textureFormat);
                if (flag2)
                {
                    textureCreationFlags |= TextureCreationFlags.Crunch;
                }
                Texture2D.Internal_Create(this, width, height, mipCount, graphicsFormat, textureCreationFlags, nativeTex);
            }
        }
Exemple #3
0
 internal Texture2D(int width, int height, TextureFormat format, bool mipmap, bool linear, IntPtr nativeTex)
 {
     Texture2D.Internal_Create(this, width, height, format, mipmap, linear, nativeTex);
 }
Exemple #4
0
 public Texture2D(int width, int height, TextureFormat format, bool mipmap, bool linear)
 {
     Texture2D.Internal_Create(this, width, height, format, mipmap, linear, IntPtr.Zero);
 }
Exemple #5
0
 public Texture2D(int width, int height)
 {
     Texture2D.Internal_Create(this, width, height, TextureFormat.ARGB32, true, false, IntPtr.Zero);
 }