INTERNAL_CALL_Compress() private méthode

private INTERNAL_CALL_Compress ( Texture2D self, bool highQuality ) : void
self Texture2D
highQuality bool
Résultat void
Exemple #1
0
 public void Compress(bool highQuality)
 {
     Texture2D.INTERNAL_CALL_Compress(this, highQuality);
 }