private INTERNAL_CALL_Compress ( |
||
self | ||
highQuality | bool | |
return | void |
public void Compress(bool highQuality) { Texture2D.INTERNAL_CALL_Compress(this, highQuality); }
private INTERNAL_CALL_Compress ( |
||
self | ||
highQuality | bool | |
return | void |
public void Compress(bool highQuality) { Texture2D.INTERNAL_CALL_Compress(this, highQuality); }