示例#1
0
 private void OnTriggerExit(Collider collider)
 {
     if (collider.gameObject.name == "Ball")
     {
         pinSetter.SetBallOutOfPlay();
     }
 }
示例#2
0
 private void OnTriggerExit(Collider objLeft)
 {
     if (objLeft.name == "Ball")
     {
         LBpinSetter.SetBallOutOfPlay(true);
     }
 }
示例#3
0
 private void OnTriggerExit(Collider other)
 {
     if (other.GetComponent <Ball>())
     {
         pinSetter.SetBallOutOfPlay(true);
     }
 }
示例#4
0
    void OnTriggerExit(Collider collider)
    {
        GameObject gutterBall = collider.gameObject;

        if (gutterBall.name == "Ball")
        {
            pinSetter.SetBallOutOfPlay();
        }
    }