private void OnTriggerExit(Collider collider) { if (collider.gameObject.name == "Ball") { pinSetter.SetBallOutOfPlay(); } }
private void OnTriggerExit(Collider objLeft) { if (objLeft.name == "Ball") { LBpinSetter.SetBallOutOfPlay(true); } }
private void OnTriggerExit(Collider other) { if (other.GetComponent <Ball>()) { pinSetter.SetBallOutOfPlay(true); } }
void OnTriggerExit(Collider collider) { GameObject gutterBall = collider.gameObject; if (gutterBall.name == "Ball") { pinSetter.SetBallOutOfPlay(); } }