public void Bowl(int pinFall) { bowls.Add(pinFall); ball.Reset(); pinSetter.PreformAction(ActionMaster.NextAction(bowls)); scoreDisplay.FillRolls(bowls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(bowls)); }
public void Bowl(int pinFall) { try { bowls.Add(pinFall); ball.Reset(); pinSetter.PreformAction(ActionMaster.NextAction(bowls)); } catch { Debug.LogWarning("Something when wrong in Game Manager Bowl()"); } try { scoreDisplay.FillRollCard(bowls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(bowls)); } catch { Debug.LogWarning("fill roll card failed "); } }