private void OnTriggerExit(Collider other) { print("Jestem PINEM i Wyszedlem z triggera: " + other + " " + pinSetter); if (other == pinSetter.GetComponent <Collider>()) { print("Jestem PINEM i już umarlem"); Destroy(gameObject); } }
// Use this for initialization void Start() { pinSetter = FindObjectOfType<PinSetter>(); pinSetterAnim = pinSetter.GetComponent<Animator>(); }