public void Bowl(int pinFall) { bowls.Add(pinFall); ActionMaster.Action nextAction = ActionMaster.NextAction(bowls); pinSetter.HandleAction(nextAction); ball.Reset(); try { scoreDisplay.FillBowls(bowls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(bowls)); } catch { Debug.LogError("Could not fill roll card"); } }