public void Bowl(int pinFall)
    {
        try {
            rolls.Add(pinFall);
            ball.Reset();
            pinsetter.PinSetterAction(ActionManager.NextAction(rolls[rolls.Count - 1]));
        } catch {
            Debug.LogWarning("Something went wrong with Bowl()");
        }

        try {
            scoreDisplay.FillRolls(rolls);
            scoreDisplay.FillFrames(ScoreManager.ScoreCumulative(rolls));
        } catch {
            Debug.LogWarning("Something went wrong with FillRollCard()");
        }
    }