public void Bowl(int pinFall) { try { bowls.Add(pinFall); ball.Reset(); pinSetter.PerfomAction(ActionMaster.NextAction(bowls)); } catch { Debug.LogWarning("Something went wrong in Bowl()"); } try { scoreDisplay.FillRolls(bowls); scoreDisplay.FillFrames(ScoreMaster.ScoreCumulative(bowls)); } catch { Debug.LogWarning("FillRollCard or FillFrames failed"); } }