// Use this for initialization void Start() { thePlayer = FindObjectOfType <GastlyController> (); //get the names of start points and check if they match to coordinate start points //in different scenes if (thePlayer.startPoint == pointName) { thePlayer.transform.position = transform.position; //add to specify player position when transitioning between locations thePlayer.lastMove = startDirection; theCamera = FindObjectOfType <CameraController> (); theCamera.transform.position = new Vector3(transform.position.x, transform.position.y, theCamera.transform.position.z); } }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <GastlyController> (); }