public void Bowl(int pinFall)
 {
     pinFalls.Add(pinFall);
     ps.ActionExcecutor(ActionMaster.NextAction(pinFalls));
     try {
         sD.FillRolls(pinFalls);
         sD.FillFrames(ScoreMaster.ScoreCumulative(pinFalls));
     } catch {
         Debug.LogWarning("FillRollCard failed");
     }
     b.reset();
 }